About The Units

Redflair

  • Soldier

    DPS vs Ground

    60
    Move Speed
    3.5
    DPS vs Air
    30
    Repair
    0
    Attack Range
    14
    Upkeep
    1.0
    Weapon
    15
    Build Time
    2.5
    Hit Points
    250
    Build Cost
    600
    Armor
    20
    Salvage Value
    0
    Vision Range
    20
    Unlock Level
    n/a
    Carry Weight
    350
    Ultimate Level
    n/a

    Soldier. Armed with a laser rifle and nerves of steel, the Soldier is the go-to finfantry unit in any AirMech Pilot's army. Can't be assigned orders, but will automatically attempt to neutralize and capture enemy outposts.

  • Sergeant

    DPS vs Ground

    61
    Move Speed
    3.5
    DPS vs Air
    30
    Repair
    0
    Attack Range
    14
    Upkeep
    1.0
    Weapon
    30
    Build Time
    3.2
    Hit Points
    360
    Build Cost
    1400
    Armor
    40
    Salvage Value
    0
    Vision Range
    20
    Unlock Level
    15
    Carry Weight
    400
    Ultimate Level
    n/a

    Sergeant. Special infantry that accepts orders. Up to 3 other nearby Infantry will automatically follow the Sergeant's current order.

  • Probe

    DPS vs Ground

    0
    Move Speed
    8.5
    DPS vs Air
    0
    Repair
    0
    Attack Range
    n/a
    Upkeep
    1.0
    Weapon
    None
    Build Time
    1.6
    Hit Points
    100
    Build Cost
    400
    Armor
    1
    Salvage Value
    0
    Vision Range
    20
    Unlock Level
    n/a
    Carry Weight
    200
    Ultimate Level
    n/a

    Probe. Unmanned and unarmed, this basic system control droid is programmed for one purpose: blitzing undefended neutral outposts and capturing them. It literally has no other skills.

  • Boomer

    DPS vs Ground

    400(0)
    Move Speed
    3.5
    DPS vs Air
    0
    Repair
    0
    Attack Range
    9
    Upkeep
    1.0
    Weapon
    45
    Build Time
    3.2
    Hit Points
    150
    Build Cost
    700
    Armor
    20
    Salvage Value
    0
    Vision Range
    20
    Unlock Level
    n/a
    Carry Weight
    400
    Ultimate Level
    n/a

    Boomer. Has an explosive personality. Carries rockets and/or missiles with dud guidance systems and delivers them directly to the target. A bit crude, but surprisingly effective.

  • Fixer

    DPS vs Ground

    0
    Move Speed
    3.5
    DPS vs Air
    0
    Repair
    30
    Attack Range
    n/a
    Upkeep
    1.0
    Weapon
    None
    Build Time
    2.6
    Hit Points
    220
    Build Cost
    1200
    Armor
    20
    Salvage Value
    0
    Vision Range
    20
    Unlock Level
    5
    Carry Weight
    320
    Ultimate Level
    n/a

    Fixer. Infantry that can also repair other units. Can also quickly diable nearby enemy mines.

  • MoneyMaker

    DPS vs Ground

    0
    Move Speed
    n/a
    DPS vs Air
    0
    Repair
    0
    Attack Range
    n/a
    Upkeep
    1.0
    Weapon
    None
    Build Time
    4.3
    Hit Points
    600
    Build Cost
    3000
    Armor
    45
    Salvage Value
    226
    Vision Range
    10
    Unlock Level
    n/a
    Carry Weight
    1500
    Ultimate Level
    n/a

    Moneymaker. Generates resources that are converted to credit income for the player. Only works when placed on a Pad connected to a team-owned building.